The presence of the controller is always felt. It constantly emphasizes the break between the player and the character. You should not have your character stop in place every time they ready their gun, because holding a gun does not incapacitate the legs.Īnd yet, Resident Evil 4, among the most celebrated action games ever made, breaks every one of these rules. You should put “shoot” on a trigger because it feels a bit like pulling the trigger on a gun. You should map “looking around” and “walking” to two different sticks because we look around and walk at the same time. There’s a prevailing modern philosophy in action game design that says that the controller should “disappear.” You should feel like you’re doing something when you press a button and the character on the screen responds.
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