![]() This study aims to produce physics learning media in high schools in the form of the development of contextual based electronic global warming modules using a valid, practical and effective flipbook application. Students also gave a good response with an overall average score of 3.6, and an increase in student interest in learning with a difference of greater than 1 is 28.63%. The audio-visual media based on money & banking material developed was very good ratings from media experts with an average score of 4 (after revision) and a material expert of 3.6 (scale 4). The results of research and development carried out in the form of audio-based learning media blog on economic subjects of money & banking material which contains a homepage, learning tools, learning materials, videos, LKPD, assignments, commentary features and social media. The data analysis technique used was quantitative descriptive technique. There are four stages in Thiagarajan's 4D model the initial needs analysis stage (define), the prototype (design) stage, the development stage based on expert advice and the field trial (develope), and the publication stage (disseminate). ![]() This study used research and development methods with 4D Thiagarajan. This research aims to produce audio-based learning media for blogs on the subjects of money and banking.
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